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Basic Information
Name of Innovation:
AfriEDX
Problem:
VirtuaL REALITY (VR) has the potential to make learning more interesting and dynamic. VR can be leveraged to enhance pupils’ engagement in the learning process, thereby contribute to contain and eventually reduce the dropout rate. Students will acquire knowledge in a participatory manner, instead of passively, by using tools they enjoy handling. They will see that learning can truly be fun.

VR is already well-known and highly exploited in the entertainment industry. We are persuaded that VR has a huge potential in education. It will not replace existing educational methods or systems but it will be a powerful complementary pedagogical tool.
Description of Innovation:
As humans, we have always used visually-based means to help us remember things. VR is the next logical step in the evolution of visual learning. According to the “Cone of Learning”, developed by the National Training Laboratory, most students only remember about 10% of what they read from textbooks.

However, they retain nearly 90% of what they learn through teaching others. Virtual Reality is the medium that can enhance learning by making it more memorable. For example, Nqileni Village, the home of the Bulungula Incubator, is so remotely located that students are not exposed to the wider world. Now, Virtual Reality is giving the children the opportunity to explore the world and “travel” for the very first time in their life. VR is a great tool to teach geography, to mention but one instance. Students might have difficulties grasping the concept of a volcano looking at 2D photographs in school textbooks. They might not be able to grasp what the teacher is talking about, especially if they live in a country where volcanic eruptions are unknown. VR is a fantastic way to “immerse” students in the eruption of a volcano. By using VR students can improve their learning capabilities as well as their grades.

Please watch this video for more information: https://youtu.be/ZRWe3f-8bnc. In places, where internet access is very limited, our proposed solution enables teachers to use the offline mode.
Sustainability :
here is a strong training component to the project. Teachers are trained to contribute in the creation of VR educational contents using online collaboration tools that can be shared with other schools. The pedagogical model is reproducible and applicable over a long time.

The forthcoming Virtual Reality (VR) Demystified book that I’m writing focuses on Virtual Reality (VR) in education. It targets Teachers, Individuals, Students, Artists, Businesses, Institutions and Decision-makers who want to get a better understanding of Virtual Reality as well as a handle on how to implement VR in education. Please visit www.demyztified.com for more information about the book.

We recommend schools to organise fundraising events so that parents, teachers and students will feel part of the project and value the hardware being purchased.

To sustain the projects, we are organising workshops for schools, teachers, lecturers, universities, students etc. Please watch our recent workshop: https://www.youtube.com/watch?v=i6n8BPrNPKQ
Impact Story:
Bulungula Incubator
The Bulungula Incubator is located in a remote, under-resourced, rural part of South Africa.
Access to quality education, opportunities for self-development, and employment are of the most challenging in the country. We seek to be a catalyst in the creation of vibrant and sustainable rural communities through the provision of access to opportunities from Conception to Career through an integrated approach to rural development, including work in Education, Health & Nutrition, Sustainable Livelihoods and Sport, Art, & Culture.

AfriEDX is proud to be part and support.
Country/Countries of Operation:
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Organisation:
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Email:
mark@afriedx.com
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